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product description

Amath Changes the Way of Practice

By Yuefei Su, CEO of Amath

There are many kinds of APP products for math exercises, and most of them are innovative in practice question types. The mode of the practice app is basically a variety of different question types, plus real-time feedback to help students practice. But one of the fundamental problems of these apps is that they are not interesting and the completion rate of APP learning is not high. How to solve this problem is the problem of education APP.

Amath Math Practice APP uses game mechanisms to stimulate learning enthusiasm, and it also uses a question bank to ensure learning efficiency. While answering questions, students enjoy the fun of the game, and at the same time get high scores because of practice in the exam.

This is a new model for students’ practice products in the market, and it is also a brand-new practice APP product, gamification APP, focusing on the motivation of learning, tapping the learning potential, allowing students to learn in games, and making exercises unconsciously addictive.

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Education concept

Amath, creating a new form of student practice products

By Yuefei Su, CEO of Amath

Amath created a new form of practice product: incentive mechanism + question bank, that’s gamified practice. The incentive mechanism solves the problem of users’ motivation to practice, and the question bank solves the problem of users’ practice goals. An APP is not only fun, but also can improve test scores. Also gamified practice has become a new form of practice product, which not only makes the practice fun, but also makes the practice effective.

Gamification practice combines games and exercises into one, taking the breakthrough in the game as an exercise in learning, and the motivation in the game as a reward in learning​. Empowering exercises through games greatly improves the enthusiasm for doing exercises and the effectiveness of doing exercises. ​

Categories
Education concept

Amath, Redefine the Practice App

By Yuefei Su, CEO of Amath

The teaching assistant is the tutoring of learning, which is mainly presented in the form of practice for students, such as synchronized exercises, unit tests, special training, mock examinations, learning exercises, etc; a great effect of these supplementary materials is to improve test scores.

In the mobile Internet era, teaching and guidance materials have also changed and are presented in the form of APP. They use the interactive function of the mobile Internet to achieve real-time feedback, so that the results of the exercise can be quickly verified, which greatly improves the efficiency of the exercise.

However, a big problem with the question bank type APP is that the completion rate is not high. Amath takes the game mechanism to solve this problem. Integrate the game mechanics into the education app and become a brand-new practice app.

The amath game-based practice APP stimulates students’ learning motivation through the game mechanism, greatly improves the enthusiasm for learning, redefines the teaching assistant practice APP, practice in the game, and turns the practice into a game. Practice is a game.