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未分类

Turning Practice into Games, How Does Amath Do It?

By Yuefei Su, CEO of Amath

Many educators are eager to make learning as fun as games, which is the gamified learning we often hear.

On the one hand, gamification in the teaching process makes the teaching lively, interesting and attractive; on the other hand, the practice is gamified so that students do homework, tests and other exercises to become interesting and fun. In traditional product design, there are many incompatibilities between games and learning. The result is that learning is learning and games are games. It is difficult for the two to be compatible. Amath starts with practice, devotes itself to practicing boring problems, and integrates the practice with the intellectual breakthrough in the game, making the exercises like an intellectual knowledge game.At the same time, various gamified incentives, lottery, sign-in, big challenge, sound effects, story, dress-up and other game mechanisms are blessed, which makes the game-play of practice more strengthened.

This is Amath’s code of attraction, turning practice into the internal logic of the game. The endogenous motivation that makes learning addictive.

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未分类

How Does It Feel to Practice in The Game?

By Yuefei Su, CEO of Amath

This may be the dream of every student: You can complete exercises and complete your own learning plan while playing games.

Parents always think that learning is learning, and games are games. Parents always don’t allow their children to have too much contact with electronic products. In essence, learning and games have a lot in common. For example, the breakthrough in the game is like a test in the study; the strategy in the game is like a study guide in the study; the score in the game is like the test score in the study.

This builds the theoretical basis for in-game practice and learning in the game. Practicing in games will make the exercises as fun as games, and students will easily produce flow during the exercises, which not only makes the exercises addictive, but also gets high scores in the exams after the exercises.

Therefore, amath will give students a completely different learning experience and make learning better.

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Education concept

Why AMATH can attract students

By Yuefei Su, CEO of Amath

In the learning process, for students, the most painful thing is practice which includes classwork, homework, tests, synchronized exercises, special training, etc., they are all necessary training for you to get good results in the exam.

For many students, it may be their wish to turn exercises into games. Games are the innate love of mankind, and it is also the best way for mankind to know the world. Doing exercises is like playing games, which completely changes people’s perception of exercises, making exercises fun and challenging under the power of game mechanics. This fully taps the students’ learning potential and allows students to complete homework exercises without knowing it.

Turning practice into a game is no longer an unattainable dream. Amath is providing this way to make practice a joy for children.